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3D Portfolio

These screenshots are from the unreleased PC game. The game is in progress and currently being built in Unreal Engine. Modeling is done in Blender, and texturing in Substance Painter. 


I created everything pictured in this scene from my own original concept artwork, including lighting, modeling and texturing. I used Blender for modeling and Substance Painter for texturing. Final rendering was done in Unreal Engine. Scene was modeled in quads only, all objects together are total of 435,000 tris, with 2k textures. 

Music: CFCF Liquid Colours


I created everything pictured in this scene from my own original concept artwork, including lighting, modeling and texturing. I used Blender for modeling and Substance Painter for texturing. Final rendering was done in Unreal Engine, assets are game ready. 

Music: Nova Heart, My Song 9


I created everything pictured in this scene from my own original concept artwork, including lighting, modeling and texturing. I used Blender for modeling and Substance Painter for texturing. Final rendering was done in Unreal Engine. Scene was modeled in quads only, all objects together are total of 390,000 tris, with 2k textures.


Design for vehicles was done by me, used Blender for modeling and Substance Painter for texturing. Final rendering was done in Unreal Engine.


I created this scene from my own original concept artwork. Everything pictured, including lighting, modeling and texturing I created in Blender. The final rendering I did using EEVEE.


I modeled the scene above in Maya based off another concept artist's work. I also executed lighting and final rendering in Maya. All textures are my own original work in Substance Painter.


I did the modeling and lighting for this low poly design in Blender. Final render was done with Cycles.